U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Urho3D::TileMapInfo2D Struct Reference

#include </var/dev/u3d/stable/Source/Urho3D/Urho2D/TileMapDefs2D.h>

Public Member Functions

float GetMapWidth () const
 
float GetMapHeight () const
 
Vector2 ConvertPosition (const Vector2 &position) const
 Convert tmx position to Urho position.
 
Vector2 TileIndexToPosition (int x, int y) const
 Convert tile index to position.
 
bool PositionToTileIndex (int &x, int &y, const Vector2 &position) const
 Convert position to tile index, if out of map return false.
 

Public Attributes

Orientation2D orientation_
 Orientation.
 
int width_
 Width.
 
int height_
 Height.
 
float tileWidth_
 Tile width.
 
float tileHeight_
 Tile height.
 

Detailed Description

Tile map information. @nocount

Member Function Documentation

◆ GetMapHeight()

float Urho3D::TileMapInfo2D::GetMapHeight ( ) const

return map height.

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◆ GetMapWidth()

float Urho3D::TileMapInfo2D::GetMapWidth ( ) const

Return map width.

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The documentation for this struct was generated from the following files: