U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Technique.h File Reference
Include dependency graph for Technique.h:

Classes

class  Urho3D::Pass
 Material rendering pass, which defines shaders and render state. More...
 
class  Urho3D::Technique
 Material technique. Consists of several passes. More...
 

Enumerations

enum  Urho3D::PassLightingMode { LIGHTING_UNLIT = 0 , LIGHTING_PERVERTEX , LIGHTING_PERPIXEL }
 Lighting mode of a pass.