|
U3D
Open-source, cross-platform 2D and 3D game engine built in C++
|
#include "../Math/Color.h"#include "../Graphics/Drawable.h"#include "../Math/Frustum.h"#include "../Graphics/Texture.h"Classes | |
| struct | Urho3D::BiasParameters |
| Depth bias parameters. Used both by lights (for shadow mapping) and materials. More... | |
| struct | Urho3D::CascadeParameters |
| struct | Urho3D::FocusParameters |
| class | Urho3D::Light |
| Light component. More... | |
Enumerations | |
| enum | Urho3D::LightType { LIGHT_DIRECTIONAL = 0 , LIGHT_SPOT , LIGHT_POINT } |
| Light types. | |
Functions | |
| bool | Urho3D::CompareLights (Light *lhs, Light *rhs) |