#include </var/dev/u3d/stable/Source/Urho3D/Graphics/Light.h>
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| FocusParameters ()=default |
| | Construct undefined.
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| FocusParameters (bool focus, bool nonUniform, bool autoSize, float quantize, float minView) |
| | Construct with initial values.
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void | Validate () |
| | Validate parameters.
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bool | focus_ |
| | Focus flag.
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bool | nonUniform_ |
| | Non-uniform focusing flag.
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bool | autoSize_ |
| | Auto-size (reduce resolution when far away) flag.
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float | quantize_ |
| | Focus quantization.
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float | minView_ |
| | Minimum view size.
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Shadow map focusing parameters.
The documentation for this struct was generated from the following files:
- /var/dev/u3d/stable/Source/Urho3D/Graphics/Light.h
- /var/dev/u3d/stable/Source/Urho3D/Graphics/Light.cpp