U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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#include </var/dev/u3d/stable/Source/Urho3D/Graphics/Light.h>
Public Attributes | |
Vector4 | splits_ |
Far clip values of the splits. | |
float | fadeStart_ {} |
The point relative to the total shadow range where shadow fade begins (0.0 - 1.0). | |
float | biasAutoAdjust_ {} |
Automatic depth bias adjustment strength. | |
Cascaded shadow map parameters.