U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Urho3D::CollisionGeometryData Struct Reference

Base class for collision shape geometry data. More...

#include </var/dev/u3d/stable/Source/Urho3D/Physics/CollisionShape.h>

Inheritance diagram for Urho3D::CollisionGeometryData:
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Collaboration diagram for Urho3D::CollisionGeometryData:
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Additional Inherited Members

- Public Member Functions inherited from Urho3D::RefCounted
 RefCounted ()
 Construct. Allocate the reference count structure and set an initial self weak reference.
 
virtual ~RefCounted ()
 Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
 
 RefCounted (const RefCounted &rhs)=delete
 Prevent copy construction.
 
RefCountedoperator= (const RefCounted &rhs)=delete
 Prevent assignment.
 
void AddRef ()
 
void ReleaseRef ()
 
int Refs () const
 
int WeakRefs () const
 
RefCountRefCountPtr ()
 Return pointer to the reference count structure.
 

Detailed Description

Base class for collision shape geometry data.


The documentation for this struct was generated from the following file: