U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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#include </var/dev/u3d/stable/Source/Urho3D/Core/Attribute.h>
Public Member Functions | |
AttributeHandle & | SetMetadata (StringHash key, const Variant &value) |
Set metadata. | |
Private Member Functions | |
AttributeHandle ()=default | |
Construct default. | |
AttributeHandle (const AttributeHandle &another)=default | |
Construct from another handle. | |
Private Attributes | |
AttributeInfo * | attributeInfo_ = nullptr |
Attribute info. | |
AttributeInfo * | networkAttributeInfo_ = nullptr |
Network attribute info. | |
Friends | |
class | Context |
Attribute handle returned by Context::RegisterAttribute and used to chain attribute setup calls.