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    U3D
    
   Open-source, cross-platform 2D and 3D game engine built in C++ 
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#include </var/dev/u3d/stable/Source/Urho3D/Core/Attribute.h>
Public Member Functions | |
| AttributeHandle & | SetMetadata (StringHash key, const Variant &value) | 
| Set metadata.  | |
Private Member Functions | |
| AttributeHandle ()=default | |
| Construct default.  | |
| AttributeHandle (const AttributeHandle &another)=default | |
| Construct from another handle.  | |
Private Attributes | |
| AttributeInfo * | attributeInfo_ = nullptr | 
| Attribute info.  | |
| AttributeInfo * | networkAttributeInfo_ = nullptr | 
| Network attribute info.  | |
Friends | |
| class | Context | 
Attribute handle returned by Context::RegisterAttribute and used to chain attribute setup calls.