U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Urho3D::AnimationStateTrack Struct Reference

Animation instance per-track data. More...

#include </var/dev/u3d/stable/Source/Urho3D/Graphics/AnimationState.h>

Collaboration diagram for Urho3D::AnimationStateTrack:
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Public Member Functions

 AnimationStateTrack ()
 Construct with defaults.
 
 ~AnimationStateTrack ()
 Destruct.
 

Public Attributes

const AnimationTracktrack_
 Animation track.
 
Bonebone_
 Bone pointer.
 
WeakPtr< Nodenode_
 Scene node pointer.
 
float weight_
 Blending weight.
 
unsigned keyFrame_
 Last key frame.
 

Detailed Description

Animation instance per-track data.


The documentation for this struct was generated from the following files: