| U3D
    Open-source, cross-platform 2D and 3D game engine built in C++ | 
Animation instance per-track data. More...
#include </var/dev/u3d/stable/Source/Urho3D/Graphics/AnimationState.h>
| Public Member Functions | |
| AnimationStateTrack () | |
| Construct with defaults. | |
| ~AnimationStateTrack () | |
| Destruct. | |
| Public Attributes | |
| const AnimationTrack * | track_ | 
| Animation track. | |
| Bone * | bone_ | 
| Bone pointer. | |
| WeakPtr< Node > | node_ | 
| Scene node pointer. | |
| float | weight_ | 
| Blending weight. | |
| unsigned | keyFrame_ | 
| Last key frame. | |
Animation instance per-track data.