|
U3D
Open-source, cross-platform 2D and 3D game engine built in C++
|
#include </var/dev/u3d/stable/Source/Urho3D/Graphics/Skeleton.h>
Public Member Functions | |
| Bone () | |
| Construct with defaults. | |
Public Attributes | |
| String | name_ |
| Bone name. | |
| StringHash | nameHash_ |
| Bone name hash. | |
| unsigned | parentIndex_ |
| Parent bone index. | |
| Vector3 | initialPosition_ |
| Reset position. | |
| Quaternion | initialRotation_ |
| Reset rotation. | |
| Vector3 | initialScale_ |
| Reset scale. | |
| Matrix3x4 | offsetMatrix_ |
| Offset matrix. | |
| bool | animated_ |
| Animation enable flag. | |
| BoneCollisionShapeFlags | collisionMask_ = BONECOLLISION_NONE |
| Supported collision types. | |
| float | radius_ |
| Radius. | |
| BoundingBox | boundingBox_ |
| Local-space bounding box. | |
| WeakPtr< Node > | node_ |
| Scene node. | |
Bone in a skeleton. @nocount