U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Urho3D::Bone Struct Reference

#include </var/dev/u3d/stable/Source/Urho3D/Graphics/Skeleton.h>

Collaboration diagram for Urho3D::Bone:
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Public Member Functions

 Bone ()
 Construct with defaults.
 

Public Attributes

String name_
 Bone name.
 
StringHash nameHash_
 Bone name hash.
 
unsigned parentIndex_
 Parent bone index.
 
Vector3 initialPosition_
 Reset position.
 
Quaternion initialRotation_
 Reset rotation.
 
Vector3 initialScale_
 Reset scale.
 
Matrix3x4 offsetMatrix_
 Offset matrix.
 
bool animated_
 Animation enable flag.
 
BoneCollisionShapeFlags collisionMask_ = BONECOLLISION_NONE
 Supported collision types.
 
float radius_
 Radius.
 
BoundingBox boundingBox_
 Local-space bounding box.
 
WeakPtr< Nodenode_
 Scene node.
 

Detailed Description

Bone in a skeleton. @nocount


The documentation for this struct was generated from the following file: