U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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AnimationState.h File Reference
#include "../Container/HashMap.h"
#include "../Container/Ptr.h"

Classes

struct  Urho3D::AnimationStateTrack
 Animation instance per-track data. More...
 
class  Urho3D::AnimationState
 Animation instance. More...
 

Enumerations

enum  Urho3D::AnimationBlendMode { ABM_LERP = 0 , ABM_ADDITIVE }
 Animation blending mode.