| U3D
    Open-source, cross-platform 2D and 3D game engine built in C++ | 
#include </var/dev/u3d/stable/Source/Urho3D/Graphics/Animation.h>
| Public Member Functions | |
| AnimationTrack () | |
| Construct. | |
| void | SetKeyFrame (unsigned index, const AnimationKeyFrame &keyFrame) | 
| void | AddKeyFrame (const AnimationKeyFrame &keyFrame) | 
| Add a keyframe at the end. | |
| void | InsertKeyFrame (unsigned index, const AnimationKeyFrame &keyFrame) | 
| Insert a keyframe at index. | |
| void | RemoveKeyFrame (unsigned index) | 
| Remove a keyframe at index. | |
| void | RemoveAllKeyFrames () | 
| Remove all keyframes. | |
| AnimationKeyFrame * | GetKeyFrame (unsigned index) | 
| Return keyframe at index, or null if not found. | |
| unsigned | GetNumKeyFrames () const | 
| bool | GetKeyFrameIndex (float time, unsigned &index) const | 
| Return keyframe index based on time and previous index. Return false if animation is empty. | |
| Public Attributes | |
| String | name_ | 
| Bone or scene node name. | |
| StringHash | nameHash_ | 
| Name hash. | |
| AnimationChannelFlags | channelMask_ {} | 
| Bitmask of included data (position, rotation, scale). | |
| Vector< AnimationKeyFrame > | keyFrames_ | 
| Keyframes. | |
Skeletal animation track, stores keyframes of a single bone. @nocount
| 
 | inline | 
Return number of keyframes.
| void Urho3D::AnimationTrack::SetKeyFrame | ( | unsigned | index, | 
| const AnimationKeyFrame & | keyFrame | ||
| ) | 
Assign keyframe at index.