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U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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#include "../Graphics/Drawable.h"#include "../Math/BoundingBox.h"#include "../Math/Frustum.h"#include "../Math/Ray.h"#include "../Math/Sphere.h"Classes | |
| class | Urho3D::OctreeQuery |
| Base class for octree queries. More... | |
| class | Urho3D::PointOctreeQuery |
| class | Urho3D::SphereOctreeQuery |
| class | Urho3D::BoxOctreeQuery |
| class | Urho3D::FrustumOctreeQuery |
| struct | Urho3D::OctreeQueryResult |
| General octree query result. Used for Lua bindings only. More... | |
| struct | Urho3D::RayQueryResult |
| Raycast result. More... | |
| class | Urho3D::RayOctreeQuery |
| class | Urho3D::AllContentOctreeQuery |
Enumerations | |
| enum | Urho3D::RayQueryLevel { RAY_AABB = 0 , RAY_OBB , RAY_TRIANGLE , RAY_TRIANGLE_UV } |
| Graphics raycast detail level. | |