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U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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#include </var/dev/u3d/stable/Source/Urho3D/Graphics/OctreeQuery.h>
Public Member Functions | |
| RayOctreeQuery (PODVector< RayQueryResult > &result, const Ray &ray, RayQueryLevel level=RAY_TRIANGLE, float maxDistance=M_INFINITY, unsigned char drawableFlags=DRAWABLE_ANY, unsigned viewMask=DEFAULT_VIEWMASK) | |
| Construct with ray and query parameters. | |
| RayOctreeQuery (const RayOctreeQuery &rhs)=delete | |
| Prevent copy construction. | |
| RayOctreeQuery & | operator= (const RayOctreeQuery &rhs)=delete |
| Prevent assignment. | |
Public Attributes | |
| PODVector< RayQueryResult > & | result_ |
| Result vector reference. | |
| Ray | ray_ |
| Ray. | |
| unsigned char | drawableFlags_ |
| Drawable flags to include. | |
| unsigned | viewMask_ |
| Drawable layers to include. | |
| float | maxDistance_ |
| Maximum ray distance. | |
| RayQueryLevel | level_ |
| Raycast detail level. | |
Raycast octree query.