U3D
Open-source, cross-platform 2D and 3D game engine built in C++
Loading...
Searching...
No Matches
Camera.h File Reference
#include "../Graphics/GraphicsDefs.h"
#include "../Math/Frustum.h"
#include "../Math/Ray.h"
#include "../Scene/Component.h"
Include dependency graph for Camera.h:

Classes

class  Urho3D::Camera
 Camera component. More...
 

Enumerations

enum  ViewOverride : unsigned { VO_NONE = 0x0 , VO_LOW_MATERIAL_QUALITY = 0x1 , VO_DISABLE_SHADOWS = 0x2 , VO_DISABLE_OCCLUSION = 0x4 }
 

Functions

 Urho3D::URHO3D_FLAGSET (ViewOverride, ViewOverrideFlags)
 

Variables

static const float Urho3D::DEFAULT_NEARCLIP = 0.1f
 
static const float Urho3D::DEFAULT_FARCLIP = 1000.0f
 
static const float Urho3D::DEFAULT_CAMERA_FOV = 45.0f
 
static const float Urho3D::DEFAULT_ORTHOSIZE = 20.0f