U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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#include </var/dev/u3d/stable/Source/Urho3D/Input/Input.h>
Public Member Functions | |
UIElement * | GetTouchedElement () |
Public Attributes | |
int | touchID_ |
Touch (finger) ID. | |
IntVector2 | position_ |
Position in screen coordinates. | |
IntVector2 | lastPosition_ |
Last position in screen coordinates. | |
IntVector2 | delta_ |
Movement since last frame. | |
float | pressure_ |
Finger pressure. | |
WeakPtr< UIElement > | touchedElement_ |
Last touched UI element from screen joystick. | |
Input state for a finger touch. @nocount
UIElement * Urho3D::TouchState::GetTouchedElement | ( | ) |
Return last touched UI element, used by scripting integration.