U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Input.h File Reference
#include "../Container/FlagSet.h"
#include "../Container/HashSet.h"
#include "../Core/Mutex.h"
#include "../Core/Object.h"
#include "../Container/List.h"
#include "../Input/InputEvents.h"
#include "../UI/Cursor.h"
Include dependency graph for Input.h:

Classes

struct  Urho3D::TouchState
 
struct  Urho3D::JoystickState
 
class  Urho3D::Input
 Input subsystem. Converts operating system window messages to input state and events. More...
 

Enumerations

enum  Urho3D::MouseMode {
  MM_ABSOLUTE = 0 , MM_RELATIVE , MM_WRAP , MM_FREE ,
  MM_INVALID
}
 Input Mouse Modes.
 

Variables

const IntVector2 Urho3D::MOUSE_POSITION_OFFSCREEN = IntVector2(M_MIN_INT, M_MIN_INT)