U3D
Open-source, cross-platform 2D and 3D game engine built in C++
|
#include "../Container/FlagSet.h"
#include "../Container/HashSet.h"
#include "../Core/Mutex.h"
#include "../Core/Object.h"
#include "../Container/List.h"
#include "../Input/InputEvents.h"
#include "../UI/Cursor.h"
Classes | |
struct | Urho3D::TouchState |
struct | Urho3D::JoystickState |
class | Urho3D::Input |
Input subsystem. Converts operating system window messages to input state and events. More... | |
Enumerations | |
enum | Urho3D::MouseMode { MM_ABSOLUTE = 0 , MM_RELATIVE , MM_WRAP , MM_FREE , MM_INVALID } |
Input Mouse Modes. | |
Variables | |
const IntVector2 | Urho3D::MOUSE_POSITION_OFFSCREEN = IntVector2(M_MIN_INT, M_MIN_INT) |