U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Urho3D::TechniqueEntry Struct Reference

Material's technique list entry. More...

#include </var/dev/u3d/stable/Source/Urho3D/Graphics/Material.h>

Collaboration diagram for Urho3D::TechniqueEntry:
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Public Member Functions

 TechniqueEntry () noexcept
 Construct with defaults.
 
 TechniqueEntry (Technique *tech, MaterialQuality qualityLevel, float lodDistance) noexcept
 Construct with parameters.
 
 ~TechniqueEntry () noexcept=default
 Destruct.
 

Public Attributes

SharedPtr< Techniquetechnique_
 Technique.
 
SharedPtr< Techniqueoriginal_
 Original technique, in case the material adds shader compilation defines. The modified clones are requested from it.
 
MaterialQuality qualityLevel_
 Quality level.
 
float lodDistance_
 LOD distance.
 

Detailed Description

Material's technique list entry.


The documentation for this struct was generated from the following files: