U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Material's technique list entry. More...
#include </var/dev/u3d/stable/Source/Urho3D/Graphics/Material.h>
Public Member Functions | |
TechniqueEntry () noexcept | |
Construct with defaults. | |
TechniqueEntry (Technique *tech, MaterialQuality qualityLevel, float lodDistance) noexcept | |
Construct with parameters. | |
~TechniqueEntry () noexcept=default | |
Destruct. | |
Public Attributes | |
SharedPtr< Technique > | technique_ |
Technique. | |
SharedPtr< Technique > | original_ |
Original technique, in case the material adds shader compilation defines. The modified clones are requested from it. | |
MaterialQuality | qualityLevel_ |
Quality level. | |
float | lodDistance_ |
LOD distance. | |
Material's technique list entry.