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U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Shader parameter definition. More...
#include </var/dev/u3d/stable/Source/Urho3D/Graphics/ShaderVariation.h>
Public Member Functions | |
| ShaderParameter ()=default | |
| Construct with defaults. | |
| ShaderParameter (const String &name, unsigned glType, int location) | |
| Construct with name, glType and location, leaving the remaining attributes zero-initialized (used only in OpenGL). | |
| ShaderParameter (ShaderType type, const String &name, unsigned offset, unsigned size, unsigned buffer) | |
| Construct with type, name, offset, size, and buffer, leaving the remaining attributes zero-initialized (used only in Direct3D11). | |
| ShaderParameter (ShaderType type, const String &name, unsigned reg, unsigned regCount) | |
| Construct with type, name, register, and register count, leaving the remaining attributes zero-initialized (used only in Direct3D9). | |
Public Attributes | |
| ShaderType | type_ {} |
| Shader type. | |
| String | name_ {} |
| Name of the parameter. | |
| union { | |
| unsigned offset_ | |
| Offset in constant buffer. | |
| int location_ | |
| OpenGL uniform location. | |
| unsigned register_ | |
| Direct3D9 register index. | |
| }; | |
| union { | |
| unsigned size_ | |
| Parameter size. Used only on Direct3D11 to calculate constant buffer size. | |
| unsigned glType_ | |
| Parameter OpenGL type. | |
| unsigned regCount_ | |
| Number of registers on Direct3D9. | |
| }; | |
| unsigned | buffer_ {} |
| Constant buffer index. Only used on Direct3D11. | |
| ConstantBuffer * | bufferPtr_ {} |
| Constant buffer pointer. Defined only in shader programs. | |
Shader parameter definition.