U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Internal implementation structure for less performance-critical Node variables. More...
#include </var/dev/u3d/stable/Source/Urho3D/Scene/Node.h>
Public Attributes | |
PODVector< Node * > | dependencyNodes_ |
Nodes this node depends on for network updates. | |
Connection * | owner_ |
Network owner connection. | |
String | name_ |
Name. | |
StringVector | tags_ |
Tag strings. | |
StringHash | nameHash_ |
Name hash. | |
VectorBuffer | attrBuffer_ |
Attribute buffer for network updates. | |
Internal implementation structure for less performance-critical Node variables.