U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Node.h File Reference
#include "../IO/VectorBuffer.h"
#include "../Math/Matrix3x4.h"
#include "../Scene/Animatable.h"
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Classes

struct  Urho3D::NodeImpl
 Internal implementation structure for less performance-critical Node variables. More...
 
class  Urho3D::Node
 Scene node that may contain components and child nodes. More...
 

Enumerations

enum  Urho3D::CreateMode { REPLICATED = 0 , LOCAL = 1 }
 Component and child node creation mode for networking.
 
enum  Urho3D::TransformSpace { TS_LOCAL = 0 , TS_PARENT , TS_WORLD }
 Transform space for translations and rotations.