U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Decal vertex. More...
#include </var/dev/u3d/stable/Source/Urho3D/Graphics/DecalSet.h>
Public Member Functions | |
DecalVertex ()=default | |
Construct with defaults. | |
DecalVertex (const Vector3 &position, const Vector3 &normal) | |
Construct with position and normal. | |
DecalVertex (const Vector3 &position, const Vector3 &normal, const float *blendWeights, const unsigned char *blendIndices) | |
Construct with position, normal and skinning information. | |
Public Attributes | |
Vector3 | position_ |
Position. | |
Vector3 | normal_ |
Normal. | |
Vector2 | texCoord_ |
Texture coordinates. | |
Vector4 | tangent_ |
Tangent. | |
float | blendWeights_ [4] {} |
Blend weights. | |
unsigned char | blendIndices_ [4] {} |
Blend indices. | |
Decal vertex.