U3D
Open-source, cross-platform 2D and 3D game engine built in C++
|
Four-dimensional vector. More...
#include </var/dev/u3d/stable/Source/Urho3D/Math/Vector4.h>
Public Member Functions | |
Vector4 () noexcept | |
Construct a zero vector. | |
Vector4 (const Vector4 &vector) noexcept=default | |
Copy-construct from another vector. | |
Vector4 (const Vector3 &vector, float w) noexcept | |
Construct from a 3-dimensional vector and the W coordinate. | |
Vector4 (float x, float y, float z, float w) noexcept | |
Construct from coordinates. | |
Vector4 (const float *data) noexcept | |
Construct from a float array. | |
Vector4 & | operator= (const Vector4 &rhs) noexcept=default |
Assign from another vector. | |
bool | operator== (const Vector4 &rhs) const |
Test for equality with another vector without epsilon. | |
bool | operator!= (const Vector4 &rhs) const |
Test for inequality with another vector without epsilon. | |
Vector4 | operator+ (const Vector4 &rhs) const |
Add a vector. | |
Vector4 | operator- () const |
Return negation. | |
Vector4 | operator- (const Vector4 &rhs) const |
Subtract a vector. | |
Vector4 | operator* (float rhs) const |
Multiply with a scalar. | |
Vector4 | operator* (const Vector4 &rhs) const |
Multiply with a vector. | |
Vector4 | operator/ (float rhs) const |
Divide by a scalar. | |
Vector4 | operator/ (const Vector4 &rhs) const |
Divide by a vector. | |
Vector4 & | operator+= (const Vector4 &rhs) |
Add-assign a vector. | |
Vector4 & | operator-= (const Vector4 &rhs) |
Subtract-assign a vector. | |
Vector4 & | operator*= (float rhs) |
Multiply-assign a scalar. | |
Vector4 & | operator*= (const Vector4 &rhs) |
Multiply-assign a vector. | |
Vector4 & | operator/= (float rhs) |
Divide-assign a scalar. | |
Vector4 & | operator/= (const Vector4 &rhs) |
Divide-assign a vector. | |
float | operator[] (unsigned index) const |
Return const value by index. | |
float & | operator[] (unsigned index) |
Return mutable value by index. | |
float | DotProduct (const Vector4 &rhs) const |
Calculate dot product. | |
float | AbsDotProduct (const Vector4 &rhs) const |
Calculate absolute dot product. | |
float | ProjectOntoAxis (const Vector3 &axis) const |
Project vector onto axis. | |
Vector4 | Abs () const |
Return absolute vector. | |
Vector4 | Lerp (const Vector4 &rhs, float t) const |
Linear interpolation with another vector. | |
bool | Equals (const Vector4 &rhs) const |
Test for equality with another vector with epsilon. | |
bool | IsNaN () const |
Return whether any component is NaN. | |
bool | IsInf () const |
Return whether any component is Inf. | |
operator Vector2 () const | |
Convert to Vector2. | |
operator Vector3 () const | |
Convert to Vector3. | |
const float * | Data () const |
Return float data. | |
String | ToString () const |
Return as string. | |
unsigned | ToHash () const |
Return hash value for HashSet & HashMap. | |
Public Attributes | |
float | x_ |
X coordinate. | |
float | y_ |
Y coordinate. | |
float | z_ |
Z coordinate. | |
float | w_ |
W coordinate. | |
Static Public Attributes | |
static const Vector4 | ZERO |
Zero vector. | |
static const Vector4 | ONE |
(1,1,1) vector. | |
Four-dimensional vector.