U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Skeleton.h File Reference
#include "../Math/BoundingBox.h"
#include "../Scene/Node.h"
Include dependency graph for Skeleton.h:

Classes

struct  Urho3D::Bone
 
class  Urho3D::Skeleton
 

Enumerations

enum  BoneCollisionShape : unsigned char { BONECOLLISION_NONE = 0x0 , BONECOLLISION_SPHERE = 0x1 , BONECOLLISION_BOX = 0x2 }
 

Functions

 Urho3D::URHO3D_FLAGSET (BoneCollisionShape, BoneCollisionShapeFlags)