U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Asynchronous loading progress of a scene. More...
#include </var/dev/u3d/stable/Source/Urho3D/Scene/Scene.h>
Public Attributes | |
SharedPtr< File > | file_ |
File for binary mode. | |
SharedPtr< XMLFile > | xmlFile_ |
XML file for XML mode. | |
SharedPtr< JSONFile > | jsonFile_ |
JSON file for JSON mode. | |
XMLElement | xmlElement_ |
Current XML element for XML mode. | |
unsigned | jsonIndex_ |
Current JSON child array and for JSON mode. | |
LoadMode | mode_ |
Current load mode. | |
HashSet< StringHash > | resources_ |
Resource name hashes left to load. | |
unsigned | loadedResources_ |
Loaded resources. | |
unsigned | totalResources_ |
Total resources. | |
unsigned | loadedNodes_ |
Loaded root-level nodes. | |
unsigned | totalNodes_ |
Total root-level nodes. | |
Asynchronous loading progress of a scene.