U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Urho3D::AsyncProgress Struct Reference

Asynchronous loading progress of a scene. More...

#include </var/dev/u3d/stable/Source/Urho3D/Scene/Scene.h>

Collaboration diagram for Urho3D::AsyncProgress:
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Public Attributes

SharedPtr< Filefile_
 File for binary mode.
 
SharedPtr< XMLFilexmlFile_
 XML file for XML mode.
 
SharedPtr< JSONFilejsonFile_
 JSON file for JSON mode.
 
XMLElement xmlElement_
 Current XML element for XML mode.
 
unsigned jsonIndex_
 Current JSON child array and for JSON mode.
 
LoadMode mode_
 Current load mode.
 
HashSet< StringHashresources_
 Resource name hashes left to load.
 
unsigned loadedResources_
 Loaded resources.
 
unsigned totalResources_
 Total resources.
 
unsigned loadedNodes_
 Loaded root-level nodes.
 
unsigned totalNodes_
 Total root-level nodes.
 

Detailed Description

Asynchronous loading progress of a scene.


The documentation for this struct was generated from the following file: