U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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#include "../Container/HashSet.h"
#include "../Core/Mutex.h"
#include "../Resource/XMLElement.h"
#include "../Resource/JSONFile.h"
#include "../Scene/Node.h"
#include "../Scene/SceneResolver.h"
Classes | |
struct | Urho3D::AsyncProgress |
Asynchronous loading progress of a scene. More... | |
class | Urho3D::Scene |
Root scene node, represents the whole scene. More... | |
Enumerations | |
enum | Urho3D::LoadMode { Urho3D::LOAD_RESOURCES_ONLY = 0 , Urho3D::LOAD_SCENE , Urho3D::LOAD_SCENE_AND_RESOURCES } |
Asynchronous scene loading mode. More... | |
Functions | |
void | Urho3D::RegisterSceneLibrary (Context *context) |
enum Urho3D::LoadMode |
Asynchronous scene loading mode.
void URHO3D_API Urho3D::RegisterSceneLibrary | ( | Context * | context | ) |
Register Scene library objects.