U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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This is the complete list of members for Urho3D::Vector4, including all inherited members.
Abs() const | Urho3D::Vector4 | inline |
AbsDotProduct(const Vector4 &rhs) const | Urho3D::Vector4 | inline |
Data() const | Urho3D::Vector4 | inline |
DotProduct(const Vector4 &rhs) const | Urho3D::Vector4 | inline |
Equals(const Vector4 &rhs) const | Urho3D::Vector4 | inline |
IsInf() const | Urho3D::Vector4 | inline |
IsNaN() const | Urho3D::Vector4 | inline |
Lerp(const Vector4 &rhs, float t) const | Urho3D::Vector4 | inline |
ONE | Urho3D::Vector4 | static |
operator Vector2() const | Urho3D::Vector4 | inlineexplicit |
operator Vector3() const | Urho3D::Vector4 | inlineexplicit |
operator!=(const Vector4 &rhs) const | Urho3D::Vector4 | inline |
operator*(float rhs) const | Urho3D::Vector4 | inline |
operator*(const Vector4 &rhs) const | Urho3D::Vector4 | inline |
operator*=(float rhs) | Urho3D::Vector4 | inline |
operator*=(const Vector4 &rhs) | Urho3D::Vector4 | inline |
operator+(const Vector4 &rhs) const | Urho3D::Vector4 | inline |
operator+=(const Vector4 &rhs) | Urho3D::Vector4 | inline |
operator-() const | Urho3D::Vector4 | inline |
operator-(const Vector4 &rhs) const | Urho3D::Vector4 | inline |
operator-=(const Vector4 &rhs) | Urho3D::Vector4 | inline |
operator/(float rhs) const | Urho3D::Vector4 | inline |
operator/(const Vector4 &rhs) const | Urho3D::Vector4 | inline |
operator/=(float rhs) | Urho3D::Vector4 | inline |
operator/=(const Vector4 &rhs) | Urho3D::Vector4 | inline |
operator=(const Vector4 &rhs) noexcept=default | Urho3D::Vector4 | |
operator==(const Vector4 &rhs) const | Urho3D::Vector4 | inline |
operator[](unsigned index) const | Urho3D::Vector4 | inline |
operator[](unsigned index) | Urho3D::Vector4 | inline |
ProjectOntoAxis(const Vector3 &axis) const | Urho3D::Vector4 | inline |
ToHash() const | Urho3D::Vector4 | inline |
ToString() const | Urho3D::Vector4 | |
Vector4() noexcept | Urho3D::Vector4 | inline |
Vector4(const Vector4 &vector) noexcept=default | Urho3D::Vector4 | |
Vector4(const Vector3 &vector, float w) noexcept | Urho3D::Vector4 | inline |
Vector4(float x, float y, float z, float w) noexcept | Urho3D::Vector4 | inline |
Vector4(const float *data) noexcept | Urho3D::Vector4 | inlineexplicit |
w_ | Urho3D::Vector4 | |
x_ | Urho3D::Vector4 | |
y_ | Urho3D::Vector4 | |
z_ | Urho3D::Vector4 | |
ZERO | Urho3D::Vector4 | static |