U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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#include </var/dev/u3d/stable/Source/Urho3D/Math/Sphere.h>
Public Member Functions | |
Sphere () noexcept | |
Construct undefined. | |
Sphere (const Sphere &sphere) noexcept=default | |
Copy-construct from another sphere. | |
Sphere (const Vector3 ¢er, float radius) noexcept | |
Construct from center and radius. | |
Sphere (const Vector3 *vertices, unsigned count) noexcept | |
Construct from an array of vertices. | |
Sphere (const BoundingBox &box) noexcept | |
Construct from a bounding box. | |
Sphere (const Frustum &frustum) noexcept | |
Construct from a frustum. | |
Sphere (const Polyhedron &poly) noexcept | |
Construct from a polyhedron. | |
Sphere & | operator= (const Sphere &rhs) noexcept=default |
Assign from another sphere. | |
bool | operator== (const Sphere &rhs) const |
Test for equality with another sphere. | |
bool | operator!= (const Sphere &rhs) const |
Test for inequality with another sphere. | |
void | Define (const Sphere &sphere) |
Define from another sphere. | |
void | Define (const Vector3 ¢er, float radius) |
Define from center and radius. | |
void | Define (const Vector3 *vertices, unsigned count) |
Define from an array of vertices. | |
void | Define (const BoundingBox &box) |
Define from a bounding box. | |
void | Define (const Frustum &frustum) |
Define from a frustum. | |
void | Define (const Polyhedron &poly) |
Define from a polyhedron. | |
void | Merge (const Vector3 &point) |
Merge a point. | |
void | Merge (const Vector3 *vertices, unsigned count) |
Merge an array of vertices. | |
void | Merge (const BoundingBox &box) |
Merge a bounding box. | |
void | Merge (const Frustum &frustum) |
Merge a frustum. | |
void | Merge (const Polyhedron &poly) |
Merge a polyhedron. | |
void | Merge (const Sphere &sphere) |
Merge a sphere. | |
void | Clear () |
Clear to undefined state. | |
bool | Defined () const |
Return true if this sphere is defined via a previous call to Define() or Merge(). | |
Intersection | IsInside (const Vector3 &point) const |
Test if a point is inside. | |
Intersection | IsInside (const Sphere &sphere) const |
Test if another sphere is inside, outside or intersects. | |
Intersection | IsInsideFast (const Sphere &sphere) const |
Test if another sphere is (partially) inside or outside. | |
Intersection | IsInside (const BoundingBox &box) const |
Test if a bounding box is inside, outside or intersects. | |
Intersection | IsInsideFast (const BoundingBox &box) const |
Test if a bounding box is (partially) inside or outside. | |
float | Distance (const Vector3 &point) const |
Return distance of a point to the surface, or 0 if inside. | |
Vector3 | GetLocalPoint (float theta, float phi) const |
Return point on the sphere relative to sphere position. | |
Vector3 | GetPoint (float theta, float phi) const |
Return point on the sphere. | |
Public Attributes | |
Vector3 | center_ |
Sphere center. | |
float | radius_ {} |
Sphere radius. | |
Sphere in three-dimensional space.