U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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A convex volume built from polygon faces. More...
#include </var/dev/u3d/stable/Source/Urho3D/Math/Polyhedron.h>
Public Member Functions | |
Polyhedron () noexcept=default | |
Construct empty. | |
~Polyhedron () noexcept=default | |
Destruct. | |
Polyhedron (const Polyhedron &polyhedron) | |
Copy-construct from another polyhedron. | |
Polyhedron (const Vector< PODVector< Vector3 > > &faces) | |
Construct from a list of faces. | |
Polyhedron (const BoundingBox &box) | |
Construct from a bounding box. | |
Polyhedron (const Frustum &frustum) | |
Construct from a frustum. | |
Polyhedron & | operator= (const Polyhedron &rhs) |
Assign from another polyhedron. | |
void | Define (const BoundingBox &box) |
Define from a bounding box. | |
void | Define (const Frustum &frustum) |
Define from a frustum. | |
void | AddFace (const Vector3 &v0, const Vector3 &v1, const Vector3 &v2) |
Add a triangle face. | |
void | AddFace (const Vector3 &v0, const Vector3 &v1, const Vector3 &v2, const Vector3 &v3) |
Add a quadrilateral face. | |
void | AddFace (const PODVector< Vector3 > &face) |
Add an arbitrary face. | |
void | Clip (const Plane &plane) |
Clip with a plane. | |
void | Clip (const BoundingBox &box) |
Clip with a bounding box. | |
void | Clip (const Frustum &frustum) |
Clip with a frustum. | |
void | Clear () |
Clear all faces. | |
void | Transform (const Matrix3 &transform) |
Transform with a 3x3 matrix. | |
void | Transform (const Matrix3x4 &transform) |
Transform with a 3x4 matrix. | |
Polyhedron | Transformed (const Matrix3 &transform) const |
Return transformed with a 3x3 matrix. | |
Polyhedron | Transformed (const Matrix3x4 &transform) const |
Return transformed with a 3x4 matrix. | |
bool | Empty () const |
Return whether is empty. | |
Public Attributes | |
Vector< PODVector< Vector3 > > | faces_ |
Polygon faces. | |
Private Member Functions | |
void | SetFace (unsigned index, const Vector3 &v0, const Vector3 &v1, const Vector3 &v2) |
Set a triangle face by index. | |
void | SetFace (unsigned index, const Vector3 &v0, const Vector3 &v1, const Vector3 &v2, const Vector3 &v3) |
Set a quadrilateral face by index. | |
Private Attributes | |
PODVector< Vector3 > | clippedVertices_ |
Internal vector for clipped vertices. | |
PODVector< Vector3 > | outFace_ |
Internal vector for the new face being constructed. | |
A convex volume built from polygon faces.