U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Urho3D::Plane Class Reference

#include </var/dev/u3d/stable/Source/Urho3D/Math/Plane.h>

Collaboration diagram for Urho3D::Plane:
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Public Member Functions

 Plane () noexcept
 Construct a degenerate plane with zero normal and parameter.
 
 Plane (const Plane &plane) noexcept=default
 Copy-construct from another plane.
 
 Plane (const Vector3 &v0, const Vector3 &v1, const Vector3 &v2) noexcept
 Construct from 3 vertices.
 
 Plane (const Vector3 &normal, const Vector3 &point) noexcept
 Construct from a normal vector and a point on the plane.
 
 Plane (const Vector4 &plane) noexcept
 Construct from a 4-dimensional vector, where the w coordinate is the plane parameter.
 
Planeoperator= (const Plane &rhs) noexcept=default
 Assign from another plane.
 
void Define (const Vector3 &v0, const Vector3 &v1, const Vector3 &v2)
 Define from 3 vertices.
 
void Define (const Vector3 &normal, const Vector3 &point)
 Define from a normal vector and a point on the plane.
 
void Define (const Vector4 &plane)
 Define from a 4-dimensional vector, where the w coordinate is the plane parameter.
 
void Transform (const Matrix3 &transform)
 Transform with a 3x3 matrix.
 
void Transform (const Matrix3x4 &transform)
 Transform with a 3x4 matrix.
 
void Transform (const Matrix4 &transform)
 Transform with a 4x4 matrix.
 
Vector3 Project (const Vector3 &point) const
 Project a point on the plane.
 
float Distance (const Vector3 &point) const
 Return signed distance to a point.
 
Vector3 Reflect (const Vector3 &direction) const
 Reflect a normalized direction vector.
 
Matrix3x4 ReflectionMatrix () const
 
Plane Transformed (const Matrix3 &transform) const
 Return transformed by a 3x3 matrix.
 
Plane Transformed (const Matrix3x4 &transform) const
 Return transformed by a 3x4 matrix.
 
Plane Transformed (const Matrix4 &transform) const
 Return transformed by a 4x4 matrix.
 
Vector4 ToVector4 () const
 Return as a vector.
 

Public Attributes

Vector3 normal_
 Plane normal.
 
Vector3 absNormal_
 Plane absolute normal.
 
float d_ {}
 Plane constant.
 

Static Public Attributes

static const Plane UP
 Plane at origin with normal pointing up.
 

Detailed Description

Surface in three-dimensional space.

Member Function Documentation

◆ ReflectionMatrix()

Matrix3x4 Urho3D::Plane::ReflectionMatrix ( ) const

Return a reflection matrix.

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The documentation for this class was generated from the following files: