U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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This is the complete list of members for Urho3D::Plane, including all inherited members.
absNormal_ | Urho3D::Plane | |
d_ | Urho3D::Plane | |
Define(const Vector3 &v0, const Vector3 &v1, const Vector3 &v2) | Urho3D::Plane | inline |
Define(const Vector3 &normal, const Vector3 &point) | Urho3D::Plane | inline |
Define(const Vector4 &plane) | Urho3D::Plane | inline |
Distance(const Vector3 &point) const | Urho3D::Plane | inline |
normal_ | Urho3D::Plane | |
operator=(const Plane &rhs) noexcept=default | Urho3D::Plane | |
Plane() noexcept | Urho3D::Plane | inline |
Plane(const Plane &plane) noexcept=default | Urho3D::Plane | |
Plane(const Vector3 &v0, const Vector3 &v1, const Vector3 &v2) noexcept | Urho3D::Plane | inline |
Plane(const Vector3 &normal, const Vector3 &point) noexcept | Urho3D::Plane | inline |
Plane(const Vector4 &plane) noexcept | Urho3D::Plane | inlineexplicit |
Project(const Vector3 &point) const | Urho3D::Plane | inline |
Reflect(const Vector3 &direction) const | Urho3D::Plane | inline |
ReflectionMatrix() const | Urho3D::Plane | |
ToVector4() const | Urho3D::Plane | inline |
Transform(const Matrix3 &transform) | Urho3D::Plane | |
Transform(const Matrix3x4 &transform) | Urho3D::Plane | |
Transform(const Matrix4 &transform) | Urho3D::Plane | |
Transformed(const Matrix3 &transform) const | Urho3D::Plane | |
Transformed(const Matrix3x4 &transform) const | Urho3D::Plane | |
Transformed(const Matrix4 &transform) const | Urho3D::Plane | |
UP | Urho3D::Plane | static |