U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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ResourceCache.h File Reference
#include "../Container/HashSet.h"
#include "../Container/List.h"
#include "../Core/Mutex.h"
#include "../IO/File.h"
#include "../Resource/Resource.h"
Include dependency graph for ResourceCache.h:

Classes

struct  Urho3D::ResourceGroup
 Container of resources with specific type. More...
 
class  Urho3D::ResourceRouter
 
class  Urho3D::ResourceCache
 Resource cache subsystem. Loads resources on demand and stores them for later access. More...
 

Enumerations

enum  Urho3D::ResourceRequest { RESOURCE_CHECKEXISTS = 0 , RESOURCE_GETFILE = 1 }
 Resource request types.
 

Functions

void Urho3D::RegisterResourceLibrary (Context *context)
 

Variables

static const unsigned Urho3D::PRIORITY_LAST = 0xffffffff
 Sets to priority so that a package or file is pushed to the end of the vector.
 

Function Documentation

◆ RegisterResourceLibrary()

void URHO3D_API Urho3D::RegisterResourceLibrary ( Context context)

Register Resource library subsystems and objects.