U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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#include "../Graphics/Drawable.h"
#include "../Math/BoundingBox.h"
#include "../Math/Frustum.h"
#include "../Math/Ray.h"
#include "../Math/Sphere.h"
Classes | |
class | Urho3D::OctreeQuery |
Base class for octree queries. More... | |
class | Urho3D::PointOctreeQuery |
class | Urho3D::SphereOctreeQuery |
class | Urho3D::BoxOctreeQuery |
class | Urho3D::FrustumOctreeQuery |
struct | Urho3D::OctreeQueryResult |
General octree query result. Used for Lua bindings only. More... | |
struct | Urho3D::RayQueryResult |
Raycast result. More... | |
class | Urho3D::RayOctreeQuery |
class | Urho3D::AllContentOctreeQuery |
Enumerations | |
enum | Urho3D::RayQueryLevel { RAY_AABB = 0 , RAY_OBB , RAY_TRIANGLE , RAY_TRIANGLE_UV } |
Graphics raycast detail level. | |