U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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OctreeQuery.h File Reference
#include "../Graphics/Drawable.h"
#include "../Math/BoundingBox.h"
#include "../Math/Frustum.h"
#include "../Math/Ray.h"
#include "../Math/Sphere.h"
Include dependency graph for OctreeQuery.h:

Classes

class  Urho3D::OctreeQuery
 Base class for octree queries. More...
 
class  Urho3D::PointOctreeQuery
 
class  Urho3D::SphereOctreeQuery
 
class  Urho3D::BoxOctreeQuery
 
class  Urho3D::FrustumOctreeQuery
 
struct  Urho3D::OctreeQueryResult
 General octree query result. Used for Lua bindings only. More...
 
struct  Urho3D::RayQueryResult
 Raycast result. More...
 
class  Urho3D::RayOctreeQuery
 
class  Urho3D::AllContentOctreeQuery
 

Enumerations

enum  Urho3D::RayQueryLevel { RAY_AABB = 0 , RAY_OBB , RAY_TRIANGLE , RAY_TRIANGLE_UV }
 Graphics raycast detail level.