U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Urho3D::RayOctreeQuery Class Reference

#include </var/dev/u3d/stable/Source/Urho3D/Graphics/OctreeQuery.h>

Collaboration diagram for Urho3D::RayOctreeQuery:
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Public Member Functions

 RayOctreeQuery (PODVector< RayQueryResult > &result, const Ray &ray, RayQueryLevel level=RAY_TRIANGLE, float maxDistance=M_INFINITY, unsigned char drawableFlags=DRAWABLE_ANY, unsigned viewMask=DEFAULT_VIEWMASK)
 Construct with ray and query parameters.
 
 RayOctreeQuery (const RayOctreeQuery &rhs)=delete
 Prevent copy construction.
 
RayOctreeQueryoperator= (const RayOctreeQuery &rhs)=delete
 Prevent assignment.
 

Public Attributes

PODVector< RayQueryResult > & result_
 Result vector reference.
 
Ray ray_
 Ray.
 
unsigned char drawableFlags_
 Drawable flags to include.
 
unsigned viewMask_
 Drawable layers to include.
 
float maxDistance_
 Maximum ray distance.
 
RayQueryLevel level_
 Raycast detail level.
 

Detailed Description

Raycast octree query.


The documentation for this class was generated from the following file: