U3D
Open-source, cross-platform 2D and 3D game engine built in C++
|
#include </var/dev/u3d/stable/Source/Urho3D/Graphics/OctreeQuery.h>
Public Member Functions | |
RayOctreeQuery (PODVector< RayQueryResult > &result, const Ray &ray, RayQueryLevel level=RAY_TRIANGLE, float maxDistance=M_INFINITY, unsigned char drawableFlags=DRAWABLE_ANY, unsigned viewMask=DEFAULT_VIEWMASK) | |
Construct with ray and query parameters. | |
RayOctreeQuery (const RayOctreeQuery &rhs)=delete | |
Prevent copy construction. | |
RayOctreeQuery & | operator= (const RayOctreeQuery &rhs)=delete |
Prevent assignment. | |
Public Attributes | |
PODVector< RayQueryResult > & | result_ |
Result vector reference. | |
Ray | ray_ |
Ray. | |
unsigned char | drawableFlags_ |
Drawable flags to include. | |
unsigned | viewMask_ |
Drawable layers to include. | |
float | maxDistance_ |
Maximum ray distance. | |
RayQueryLevel | level_ |
Raycast detail level. | |
Raycast octree query.