U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Image.h File Reference
#include "../Container/ArrayPtr.h"
#include "../Resource/Resource.h"
Include dependency graph for Image.h:
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Classes

struct  Urho3D::CompressedLevel
 Compressed image mip level. More...
 
class  Urho3D::Image
 Image resource. More...
 

Enumerations

enum  Urho3D::CompressedFormat {
  CF_NONE = 0 , CF_RGBA , CF_DXT1 , CF_DXT3 ,
  CF_DXT5 , CF_ETC1 , CF_ETC2_RGB , CF_ETC2_RGBA ,
  CF_PVRTC_RGB_2BPP , CF_PVRTC_RGBA_2BPP , CF_PVRTC_RGB_4BPP , CF_PVRTC_RGBA_4BPP
}
 Supported compressed image formats.
 

Variables

static const int Urho3D::COLOR_LUT_SIZE = 16