U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Compressed image mip level. More...
#include </var/dev/u3d/stable/Source/Urho3D/Resource/Image.h>
Public Member Functions | |
bool | Decompress (unsigned char *dest) const |
Decompress to RGBA. The destination buffer required is width * height * 4 bytes. Return true if successful. | |
Public Attributes | |
unsigned char * | data_ {} |
Compressed image data. | |
CompressedFormat | format_ {CF_NONE} |
Compression format. | |
int | width_ {} |
Width. | |
int | height_ {} |
Height. | |
int | depth_ {} |
Depth. | |
unsigned | blockSize_ {} |
Block size in bytes. | |
unsigned | dataSize_ {} |
Total data size in bytes. | |
unsigned | rowSize_ {} |
Row size in bytes. | |
unsigned | rows_ {} |
Number of rows. | |
Compressed image mip level.