U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Urho3D::NodeReplicationState Struct Reference

Per-user node network replication state. More...

#include </var/dev/u3d/stable/Source/Urho3D/Scene/ReplicationState.h>

Inheritance diagram for Urho3D::NodeReplicationState:
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Collaboration diagram for Urho3D::NodeReplicationState:
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Public Attributes

SceneReplicationStatesceneState_
 Parent scene replication state.
 
WeakPtr< Nodenode_
 Link to the actual node.
 
DirtyBits dirtyAttributes_
 Dirty attribute bits.
 
HashSet< StringHashdirtyVars_
 Dirty user vars.
 
HashMap< unsigned, ComponentReplicationStatecomponentStates_
 Components by ID.
 
float priorityAcc_ {}
 Interest management priority accumulator.
 
bool markedDirty_ {}
 Whether exists in the SceneState's dirty set.
 
- Public Attributes inherited from Urho3D::ReplicationState
Connectionconnection_
 Parent network connection.
 

Detailed Description

Per-user node network replication state.


The documentation for this struct was generated from the following file: