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U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Per-user node network replication state. More...
#include </var/dev/u3d/stable/Source/Urho3D/Scene/ReplicationState.h>
Public Attributes | |
| SceneReplicationState * | sceneState_ |
| Parent scene replication state. | |
| WeakPtr< Node > | node_ |
| Link to the actual node. | |
| DirtyBits | dirtyAttributes_ |
| Dirty attribute bits. | |
| HashSet< StringHash > | dirtyVars_ |
| Dirty user vars. | |
| HashMap< unsigned, ComponentReplicationState > | componentStates_ |
| Components by ID. | |
| float | priorityAcc_ {} |
| Interest management priority accumulator. | |
| bool | markedDirty_ {} |
| Whether exists in the SceneState's dirty set. | |
Public Attributes inherited from Urho3D::ReplicationState | |
| Connection * | connection_ |
| Parent network connection. | |
Per-user node network replication state.