U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Per-user scene network replication state. More...
#include </var/dev/u3d/stable/Source/Urho3D/Scene/ReplicationState.h>
Public Member Functions | |
void | Clear () |
Public Attributes | |
HashMap< unsigned, NodeReplicationState > | nodeStates_ |
Nodes by ID. | |
HashSet< unsigned > | dirtyNodes_ |
Dirty node IDs. | |
Public Attributes inherited from Urho3D::ReplicationState | |
Connection * | connection_ |
Parent network connection. | |
Per-user scene network replication state.