U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Urho3D::SceneReplicationState Struct Reference

Per-user scene network replication state. More...

#include </var/dev/u3d/stable/Source/Urho3D/Scene/ReplicationState.h>

Inheritance diagram for Urho3D::SceneReplicationState:
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Collaboration diagram for Urho3D::SceneReplicationState:
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Public Member Functions

void Clear ()
 

Public Attributes

HashMap< unsigned, NodeReplicationStatenodeStates_
 Nodes by ID.
 
HashSet< unsigned > dirtyNodes_
 Dirty node IDs.
 
- Public Attributes inherited from Urho3D::ReplicationState
Connectionconnection_
 Parent network connection.
 

Detailed Description

Per-user scene network replication state.


The documentation for this struct was generated from the following file: