U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Urho3D::RemoteEvent Struct Reference

Queued remote event. More...

#include </var/dev/u3d/stable/Source/Urho3D/Network/Connection.h>

Collaboration diagram for Urho3D::RemoteEvent:
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Public Attributes

unsigned senderID_
 Remote sender node ID (0 if not a remote node event).
 
StringHash eventType_
 Event type.
 
VariantMap eventData_
 Event data.
 
bool inOrder_
 In order flag.
 

Detailed Description

Queued remote event.


The documentation for this struct was generated from the following file: