U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Queued remote event. More...
#include </var/dev/u3d/stable/Source/Urho3D/Network/Connection.h>
Public Attributes | |
unsigned | senderID_ |
Remote sender node ID (0 if not a remote node event). | |
StringHash | eventType_ |
Event type. | |
VariantMap | eventData_ |
Event data. | |
bool | inOrder_ |
In order flag. | |
Queued remote event.