U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Queue for light related draw calls. More...
#include </var/dev/u3d/stable/Source/Urho3D/Graphics/Batch.h>
Public Attributes | |
Light * | light_ |
Per-pixel light. | |
bool | negative_ |
Light negative flag. | |
Texture2D * | shadowMap_ |
Shadow map depth texture. | |
BatchQueue | litBaseBatches_ |
Lit geometry draw calls, base (replace blend mode). | |
BatchQueue | litBatches_ |
Lit geometry draw calls, non-base (additive). | |
Vector< ShadowBatchQueue > | shadowSplits_ |
Shadow map split queues. | |
PODVector< Light * > | vertexLights_ |
Per-vertex lights. | |
PODVector< Batch > | volumeBatches_ |
Light volume draw calls. | |
Queue for light related draw calls.