U3D
Open-source, cross-platform 2D and 3D game engine built in C++
Loading...
Searching...
No Matches
Urho3D::ShadowBatchQueue Struct Reference

Queue for shadow map draw calls. More...

#include </var/dev/u3d/stable/Source/Urho3D/Graphics/Batch.h>

Collaboration diagram for Urho3D::ShadowBatchQueue:
[legend]

Public Attributes

CamerashadowCamera_ {}
 Shadow map camera.
 
IntRect shadowViewport_
 Shadow map viewport.
 
BatchQueue shadowBatches_
 Shadow caster draw calls.
 
float nearSplit_ {}
 Directional light cascade near split distance.
 
float farSplit_ {}
 Directional light cascade far split distance.
 

Detailed Description

Queue for shadow map draw calls.


The documentation for this struct was generated from the following file: