U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Queue for shadow map draw calls. More...
#include </var/dev/u3d/stable/Source/Urho3D/Graphics/Batch.h>
Public Attributes | |
Camera * | shadowCamera_ {} |
Shadow map camera. | |
IntRect | shadowViewport_ |
Shadow map viewport. | |
BatchQueue | shadowBatches_ |
Shadow caster draw calls. | |
float | nearSplit_ {} |
Directional light cascade near split distance. | |
float | farSplit_ {} |
Directional light cascade far split distance. | |
Queue for shadow map draw calls.