U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Urho3D::DelayedCall Struct Reference

Delay-executed function or method call. More...

#include </var/dev/u3d/stable/Source/Urho3D/AngelScript/ScriptEventListener.h>

Collaboration diagram for Urho3D::DelayedCall:
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Public Attributes

float period_
 Period for repeating calls.
 
float delay_
 Delay time remaining until execution.
 
bool repeat_
 Repeat flag.
 
String declaration_
 Function declaration.
 
VariantVector parameters_
 Parameters.
 

Detailed Description

Delay-executed function or method call.


The documentation for this struct was generated from the following file: