U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Instanced draw call grouping key. More...
#include </var/dev/u3d/stable/Source/Urho3D/Graphics/Batch.h>
Public Member Functions | |
BatchGroupKey ()=default | |
Construct undefined. | |
BatchGroupKey (const Batch &batch) | |
Construct from a batch. | |
bool | operator== (const BatchGroupKey &rhs) const |
Test for equality with another batch group key. | |
bool | operator!= (const BatchGroupKey &rhs) const |
Test for inequality with another batch group key. | |
unsigned | ToHash () const |
Return hash value. | |
Public Attributes | |
Zone * | zone_ |
Zone. | |
LightBatchQueue * | lightQueue_ |
Light properties. | |
Pass * | pass_ |
Material pass. | |
Material * | material_ |
Material. | |
Geometry * | geometry_ |
Geometry. | |
unsigned char | renderOrder_ |
8-bit render order modifier from material. | |
Instanced draw call grouping key.