U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Urho3D::BackgroundLoadItem Struct Reference

Queue item for background loading of a resource. More...

#include </var/dev/u3d/stable/Source/Urho3D/Resource/BackgroundLoader.h>

Collaboration diagram for Urho3D::BackgroundLoadItem:
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Public Attributes

SharedPtr< Resourceresource_
 Resource.
 
HashSet< Pair< StringHash, StringHash > > dependencies_
 Resources depended on for loading.
 
HashSet< Pair< StringHash, StringHash > > dependents_
 Resources that depend on this resource's loading.
 
bool sendEventOnFailure_
 Whether to send failure event.
 

Detailed Description

Queue item for background loading of a resource.


The documentation for this struct was generated from the following file: