U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Tracking structure for event receivers. More...
#include </var/dev/u3d/stable/Source/Urho3D/Core/Context.h>
Public Member Functions | |
EventReceiverGroup () | |
Construct. | |
void | BeginSendEvent () |
Begin event send. When receivers are removed during send, group has to be cleaned up afterward. | |
void | EndSendEvent () |
End event send. Clean up if necessary. More... | |
void | Add (Object *object) |
Add receiver. Same receiver must not be double-added! | |
void | Remove (Object *object) |
Remove receiver. Leave holes during send, which requires later cleanup. | |
Public Member Functions inherited from Urho3D::RefCounted | |
RefCounted () | |
Construct. Allocate the reference count structure and set an initial self weak reference. | |
virtual | ~RefCounted () |
Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist. | |
RefCounted (const RefCounted &rhs)=delete | |
Prevent copy construction. | |
RefCounted & | operator= (const RefCounted &rhs)=delete |
Prevent assignment. | |
void | AddRef () |
void | ReleaseRef () |
int | Refs () const |
int | WeakRefs () const |
RefCount * | RefCountPtr () |
Return pointer to the reference count structure. | |
Public Attributes | |
PODVector< Object * > | receivers_ |
Receivers. May contain holes during sending. | |
Private Attributes | |
unsigned | inSend_ |
"In send" recursion counter. | |
bool | dirty_ |
Cleanup required flag. | |
Tracking structure for event receivers.
void Urho3D::EventReceiverGroup::EndSendEvent | ( | ) |
End event send. Clean up if necessary.