U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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#include "../IO/VectorBuffer.h"
#include "../Scene/Component.h"
#include <Bullet/LinearMath/btMotionState.h>
Classes | |
class | Urho3D::RigidBody |
Physics rigid body component. More... | |
Enumerations | |
enum | Urho3D::CollisionEventMode { COLLISION_NEVER = 0 , COLLISION_ACTIVE , COLLISION_ALWAYS } |
Rigid body collision event signaling mode. | |