U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Classes | |
class | Urho3D::CrowdAgent |
Crowd agent component, requires a CrowdManager component in the scene. When not set explicitly, agent's radius and height are defaulted to navigation mesh's agent radius and height, respectively. More... | |
Enumerations | |
enum | CrowdAgentRequestedTarget { CA_REQUESTEDTARGET_NONE = 0 , CA_REQUESTEDTARGET_POSITION , CA_REQUESTEDTARGET_VELOCITY } |
enum | CrowdAgentTargetState { CA_TARGET_NONE = 0 , CA_TARGET_FAILED , CA_TARGET_VALID , CA_TARGET_REQUESTING , CA_TARGET_WAITINGFORQUEUE , CA_TARGET_WAITINGFORPATH , CA_TARGET_VELOCITY } |
enum | Urho3D::CrowdAgentState { Urho3D::CA_STATE_INVALID = 0 , Urho3D::CA_STATE_WALKING , Urho3D::CA_STATE_OFFMESH } |
enum | NavigationQuality { NAVIGATIONQUALITY_LOW = 0 , NAVIGATIONQUALITY_MEDIUM = 1 , NAVIGATIONQUALITY_HIGH = 2 } |
enum | NavigationPushiness { NAVIGATIONPUSHINESS_LOW = 0 , NAVIGATIONPUSHINESS_MEDIUM , NAVIGATIONPUSHINESS_HIGH , NAVIGATIONPUSHINESS_NONE } |