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U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Vertex element description for arbitrary vertex declarations. More...
#include </var/dev/u3d/stable/Source/Urho3D/Graphics/GraphicsDefs.h>
Public Member Functions | |
| VertexElement () noexcept | |
| Default-construct. | |
| VertexElement (VertexElementType type, VertexElementSemantic semantic, unsigned char index=0, bool perInstance=false) noexcept | |
| Construct with type, semantic, index and whether is per-instance data. | |
| bool | operator== (const VertexElement &rhs) const |
| Test for equality with another vertex element. Offset is intentionally not compared, as it's relevant only when an element exists within a vertex buffer. | |
| bool | operator!= (const VertexElement &rhs) const |
| Test for inequality with another vertex element. | |
Public Attributes | |
| VertexElementType | type_ |
| Data type of element. | |
| VertexElementSemantic | semantic_ |
| Semantic of element. | |
| unsigned char | index_ |
| Semantic index of element, for example multi-texcoords. | |
| bool | perInstance_ |
| Per-instance flag. | |
| unsigned | offset_ |
| Offset of element from vertex start. Filled by VertexBuffer once the vertex declaration is built. | |
Vertex element description for arbitrary vertex declarations.