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| VertexBuffer (Context *context, bool forceHeadless=false) |
| | Construct. Optionally force headless (no GPU-side buffer) operation.
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| ~VertexBuffer () override |
| | Destruct.
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| void | OnDeviceLost () override |
| | Mark the buffer destroyed on graphics context destruction. May be a no-op depending on the API. More...
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| void | OnDeviceReset () override |
| | Recreate the buffer and restore data if applicable. May be a no-op depending on the API. More...
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| void | Release () override |
| | Release buffer. More...
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| void | SetShadowed (bool enable) |
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bool | SetSize (unsigned vertexCount, const PODVector< VertexElement > &elements, bool dynamic=false) |
| | Set size, vertex elements and dynamic mode. Previous data will be lost.
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bool | SetSize (unsigned vertexCount, unsigned elementMask, bool dynamic=false) |
| | Set size and vertex elements and dynamic mode using legacy element bitmask. Previous data will be lost.
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bool | SetData (const void *data) |
| | Set all data in the buffer.
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bool | SetDataRange (const void *data, unsigned start, unsigned count, bool discard=false) |
| | Set a data range in the buffer. Optionally discard data outside the range.
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void * | Lock (unsigned start, unsigned count, bool discard=false) |
| | Lock the buffer for write-only editing. Return data pointer if successful. Optionally discard data outside the range.
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void | Unlock () |
| | Unlock the buffer and apply changes to the GPU buffer.
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| bool | IsShadowed () const |
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| bool | IsDynamic () const |
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bool | IsLocked () const |
| | Return whether is currently locked.
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| unsigned | GetVertexCount () const |
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| unsigned | GetVertexSize () const |
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| const PODVector< VertexElement > & | GetElements () const |
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const VertexElement * | GetElement (VertexElementSemantic semantic, unsigned char index=0) const |
| | Return vertex element, or null if does not exist.
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const VertexElement * | GetElement (VertexElementType type, VertexElementSemantic semantic, unsigned char index=0) const |
| | Return vertex element with specific type, or null if does not exist.
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bool | HasElement (VertexElementSemantic semantic, unsigned char index=0) const |
| | Return whether has a specified element semantic.
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bool | HasElement (VertexElementType type, VertexElementSemantic semantic, unsigned char index=0) const |
| | Return whether has an element semantic with specific type.
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unsigned | GetElementOffset (VertexElementSemantic semantic, unsigned char index=0) const |
| | Return offset of a element within vertex, or M_MAX_UNSIGNED if does not exist.
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unsigned | GetElementOffset (VertexElementType type, VertexElementSemantic semantic, unsigned char index=0) const |
| | Return offset of a element with specific type within vertex, or M_MAX_UNSIGNED if element does not exist.
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| VertexMaskFlags | GetElementMask () const |
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unsigned char * | GetShadowData () const |
| | Return CPU memory shadow data.
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SharedArrayPtr< unsigned char > | GetShadowDataShared () const |
| | Return shared array pointer to the CPU memory shadow data.
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unsigned long long | GetBufferHash (unsigned streamIndex) |
| | Return buffer hash for building vertex declarations. Used internally.
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| Object (Context *context) |
| | Construct.
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| ~Object () override |
| | Destruct. Clean up self from event sender & receiver structures.
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| virtual StringHash | GetType () const =0 |
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| virtual const String & | GetTypeName () const =0 |
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virtual const TypeInfo * | GetTypeInfo () const =0 |
| | Return type info.
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virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) |
| | Handle event.
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bool | IsInstanceOf (StringHash type) const |
| | Check current instance is type of specified type.
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bool | IsInstanceOf (const TypeInfo *typeInfo) const |
| | Check current instance is type of specified type.
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template<typename T > |
| bool | IsInstanceOf () const |
| | Check current instance is type of specified class.
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template<typename T > |
| T * | Cast () |
| | Cast the object to specified most derived class.
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template<typename T > |
| const T * | Cast () const |
| | Cast the object to specified most derived class.
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void | SubscribeToEvent (StringHash eventType, EventHandler *handler) |
| | Subscribe to an event that can be sent by any sender.
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void | SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler) |
| | Subscribe to a specific sender's event.
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void | SubscribeToEvent (StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr) |
| | Subscribe to an event that can be sent by any sender.
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void | SubscribeToEvent (Object *sender, StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr) |
| | Subscribe to a specific sender's event.
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void | UnsubscribeFromEvent (StringHash eventType) |
| | Unsubscribe from an event.
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void | UnsubscribeFromEvent (Object *sender, StringHash eventType) |
| | Unsubscribe from a specific sender's event.
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void | UnsubscribeFromEvents (Object *sender) |
| | Unsubscribe from a specific sender's events.
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void | UnsubscribeFromAllEvents () |
| | Unsubscribe from all events.
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void | UnsubscribeFromAllEventsExcept (const PODVector< StringHash > &exceptions, bool onlyUserData) |
| | Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events).
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void | SendEvent (StringHash eventType) |
| | Send event to all subscribers.
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void | SendEvent (StringHash eventType, VariantMap &eventData) |
| | Send event with parameters to all subscribers.
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VariantMap & | GetEventDataMap () const |
| | Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps.
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template<typename... Args> |
| void | SendEvent (StringHash eventType, Args... args) |
| | Send event with variadic parameter pairs to all subscribers. The parameter pairs is a list of paramID and paramValue separated by comma, one pair after another.
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Context * | GetContext () const |
| | Return execution context.
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| const Variant & | GetGlobalVar (StringHash key) const |
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| const VariantMap & | GetGlobalVars () const |
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| void | SetGlobalVar (StringHash key, const Variant &value) |
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Object * | GetSubsystem (StringHash type) const |
| | Return subsystem by type.
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Object * | GetEventSender () const |
| | Return active event sender. Null outside event handling.
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EventHandler * | GetEventHandler () const |
| | Return active event handler. Null outside event handling.
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bool | HasSubscribedToEvent (StringHash eventType) const |
| | Return whether has subscribed to an event without specific sender.
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bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const |
| | Return whether has subscribed to a specific sender's event.
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bool | HasEventHandlers () const |
| | Return whether has subscribed to any event.
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template<class T > |
| T * | GetSubsystem () const |
| | Template version of returning a subsystem.
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| const String & | GetCategory () const |
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void | SetBlockEvents (bool block) |
| | Block object from sending and receiving events.
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bool | GetBlockEvents () const |
| | Return sending and receiving events blocking status.
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| RefCounted () |
| | Construct. Allocate the reference count structure and set an initial self weak reference.
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virtual | ~RefCounted () |
| | Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
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| RefCounted (const RefCounted &rhs)=delete |
| | Prevent copy construction.
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RefCounted & | operator= (const RefCounted &rhs)=delete |
| | Prevent assignment.
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| void | AddRef () |
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| void | ReleaseRef () |
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| int | Refs () const |
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| int | WeakRefs () const |
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RefCount * | RefCountPtr () |
| | Return pointer to the reference count structure.
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| GPUObject (Graphics *graphics) |
| | Construct with graphics subsystem pointer.
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virtual | ~GPUObject () |
| | Destruct. Remove from the Graphics.
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| virtual void | OnDeviceLost () |
| | Mark the GPU resource destroyed on graphics context destruction. More...
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| virtual void | OnDeviceReset () |
| | Recreate the GPU resource and restore data if applicable. More...
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| virtual void | Release () |
| | Unconditionally release the GPU resource. More...
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void | ClearDataLost () |
| | Clear the data lost flag.
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Graphics * | GetGraphics () const |
| | Return the graphics subsystem associated with this GPU object.
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void * | GetGPUObject () const |
| | Return the object pointer. Applicable only on Direct3D.
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unsigned | GetGPUObjectName () const |
| | Return the object name. Applicable only on OpenGL.
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| bool | IsDataLost () const |
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bool | HasPendingData () const |
| | Return whether has pending data assigned while graphics context was lost.
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