U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Urho3D::UI::RenderToTextureData Struct Reference

Data structured used to hold data of UI elements that are rendered to texture. More...

Collaboration diagram for Urho3D::UI::RenderToTextureData:
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Public Attributes

WeakPtr< UIElement > rootElement_
 UIElement to be rendered into texture.
 
SharedPtr< Texture2D > texture_
 Texture that UIElement will be rendered into.
 
PODVector< UIBatch > batches_
 UI rendering batches.
 
PODVector< float > vertexData_
 UI rendering vertex data.
 
SharedPtr< VertexBuffer > vertexBuffer_
 UI vertex buffer.
 
PODVector< UIBatch > debugDrawBatches_
 UI rendering batches for debug draw.
 
PODVector< float > debugVertexData_
 UI rendering vertex data for debug draw.
 
SharedPtr< VertexBuffer > debugVertexBuffer_
 UI debug geometry vertex buffer.
 

Detailed Description

Data structured used to hold data of UI elements that are rendered to texture.


The documentation for this struct was generated from the following file: