U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Urho3D::PhysicsRaycastResult Struct Reference

Physics raycast hit. More...

#include </var/dev/u3d/stable/Source/Urho3D/Physics/PhysicsWorld.h>

Collaboration diagram for Urho3D::PhysicsRaycastResult:
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Public Member Functions

bool operator!= (const PhysicsRaycastResult &rhs) const
 Test for inequality, added to prevent GCC from complaining.
 

Public Attributes

Vector3 position_
 Hit worldspace position.
 
Vector3 normal_
 Hit worldspace normal.
 
float distance_ {}
 Hit distance from ray origin.
 
float hitFraction_ {}
 Hit fraction.
 
RigidBodybody_ {}
 Rigid body that was hit.
 

Detailed Description

Physics raycast hit.


The documentation for this struct was generated from the following file: